![vray settings forwire frame vray settings forwire frame](https://i.stack.imgur.com/a6QPR.png)
soften with radius around 2.5 (smooth and fast) catmull rom: very sharp (a bit like the result of 'unsharp mask' in photoshop) mitchell netravali: smooth result, good controls In many cases you can get away by simply turning the filter off! Every sampler has its own characteristics, but it is not the goal of this tutorial to explain them all. The anti aliasing filter can be changed if you have problems with fine textures or fine details in the scene. The online documents have very good explanations on this topic, with lots of examples showing all differences. Some testing will be needed to understand the differences between the 3 samplers. The min/max rates control the quality, 0/2 are good values, -2/-1 are good for very fast test renders. Use this sampler if you have large smooth areas in your scene (for example an interior with large white walls). It also uses more RAM memory while rendering. Although very fast is many cases, it can get very slow with lots of glossy effects in the scene.
#VRAY SETTINGS FORWIRE FRAME FULL#
It takes some time to get a grip on it, but once you get it, you have full control over Vray with just a few clicks.Īdaptive subdivision is also an adaptive method. Use adaptive QMC if you have many glossies, area shadows, motion blur etc in your scene, and if you want maximum control over the speed vs quality of the image. This samplers quality is controlled by the QMC rollout (further down in the rollouts). It will compare the quality of the computed pixel by some thresholds, and decide if it's good enough or if there's more calculation needed. As its name already indicates, it's an adaptive sampler, it will adapt its calculation to the situation. Higher subdivs means better quality, higher rendertimes.Īdaptive QMC is my favourite. Use this one if there are a lot of glossy materials, area shadows, motion blur etc. This controls how sharp and smooth your image will be, and has a huge effect on rendertimes!įixed rate is very predicatble, but slow in many cases.
![vray settings forwire frame vray settings forwire frame](https://i.ytimg.com/vi/ZlM-WVzfCK4/maxresdefault.jpg)
In Vray, you can choose between 3 types of image samplers to compute the anti aliasing of the image. Override material can be used to give every object in the scene the same material. Turning them off greatly improves rendertime, very neat while doing testrenders. Glossy effects are for example blurry reflections or refractions. You can also turn off al maps, all filtering of maps etc. The max depth controls the depth of the reflection/refraction (the number of times a ray can reflect/refract before it is being ignored in the raytracing process).
![vray settings forwire frame vray settings forwire frame](https://static.chaosgroup.com/images/assets/000/006/517/full_width_original/v-ray-next-ipr-image_002.jpg)
Turn all reflections and refractions in the scene on or off by unticking the checkbox. The "don't render final image" button is used to let Vray only compute the GI (irradiance map for example) without actually rendering the image. You can turn off all displacement, lights, default max lights, hidden lights and shadows by just unticking the appropriate checkbox! Here you can control and override many of Vray's settings, mainly used to speed up test rendering. Don't bother using it when you're new to Vray. The use of the Vray frame buffer is for advanced Vray users only. Rendering to Vray raw image file enables you to render very high resolution images, without eating up all the available RAM. In this rollout you can control the size of it by disabling the 'get resolution from max' checkbox. The Vray frame buffer has much more options to post process images and lots of other interesting settings. When enabled, the Vray frame buffer replaces the Max virtual frame buffer.